![]() ![]() For a massive paragon boost, you can convince him to save the research and continue the efforts while decrying how wrong live testing was. Once he’s down, you just have to decide what happens to the research. You can decide whether to spare him or not. No matter what happens, Mordin will at least knock him out and end his little dream. He’s apparently not here against his will though. Once you make it to the end, you’ll find Mordin’s apprentice, Maelon. Hack the research terminal for a boost to heavy weapon ammo and then go through the door in back. Search the area for loot and then advance out the blown off door in back. He has a barrier that you need to shoot through, but that’s about it. Chief Weyrloc Guld should come out with a few more krogan in a last push so you don’t want to have an empty magazine. Take out another group and check your ammo. Move up and go down the steps to the lower floor. If you fall back and let him walk for a moment, he’ll be right next to an explosive crate. Just take cover and start shooting at the first group. There are a ton of explosive crates to help wear them down. Pick them apart with your abilities and then finish them off. The krogan should have a fair distance to walk. The varren just need a few well placed shots or melee. There’s a large two-story area here and we need to clear it all out. Note that they both net you paragon points. You can also talk him down and convince him to go back home with either the paragon or renegade option. He doesn’t want to leave, since he believes that his sacrifice will help end the genophage. He’s the missing scout we heard about earlier. If you bypass the lock on a side room, you can find a wounded krogan. Make sure that you hack the console after you use it to get the second half of the krogan vitality research. Or you can convince him that it was a necessary cost. You can start pushing Mordin to think that the genophage was wrong, if you want to go paragon. Make sure you check the dead krogan and the console. The vorcha shouldn’t be a threat once the heavy hitters are down. Just wait and gun down the krogans as they lumber across the floor. I suggest that you take cover behind the big pillar by the entrance. The problem is that the two krogan will go down the stairs to flank you. A few vorcha will take up a position up top. If you want, then you can use the renegade interrupt to shoot the tanks below him and blow everything him up. He’ll brag about his superior warrior abilities for a bit. Move out to the next room to trigger the Weyrloc Clanspeaker. You can decry the human testing for paragon points. The Hospital GuardĮxamine the human body on the stairs. It seems that it’s an old hospital that they’ve converted. There should just be a few more vorcha between you and the door to the base. There is at least one pyro waiting for you, so don’t just rush into the corner up ahead. The Urdnot mechanic back at the base wants one of these and it’s easy XP and money. Also keep your eyes open for a busted APC with a combustion manifold that you can take. They have to cross a really long killing field though, so just rip through their armor with Mordin’s incinerate and gun them down.Īdvance up but watch the next corner you turn. Settle in and take out a few more in back and watch for varren trying to rush your position. I suggest you just hunker down at the start and blow away the few nearby vorchas. There are a lot of barriers that ensure that any movement across the bridge will be slow and leave you exposed to fire. Advance and move out to the spot on the large highway. You have cover and plenty of time though, so just pick them off. There should be a few vorcha with heavy weapons. After you cross some rubble, you should find the last klixen and spot some varren set up by the base. Just gun them down before they get close. ![]() There are a few klixen ahead of you along the path. You should be used to these guys after the battles on Omega though. ![]() There are vorcha and krogans guarding the broken highway into the base. The first section is going to be a running battle. When you’re ready, agree to head out to the camp. They want the other clan to get hurt, so they’re happy to lend you an APC for the mission. We can keep an eye out for him on the mission. He also lost a scout who went to check it out. He should mention that a salarian was seen captured by another clan. Regardless, once you’ve landed just find the chief scout over by the stack of boxes and the stationary turret. You should actually get this about the same time as Grunt’s so you should be able to take out two birds with one stone. One of his old students has apparently been captured and forced into work on Tuchanka. Mordin’s loyalty mission should pop up after you’ve done a few. ![]()
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